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Stream ciphers

Salsa20
Salsa round function.svg

The Salsa quarter-round function. Four parallel copies make a round.

General
Designers Daniel J. Bernstein
First published 2007 (designed 2005)[1]
Successors ChaCha
Related to Rumba20
Certification eSTREAM portfolio
Cipher detail
Key sizes 128 or 256 bits
State size 512 bits
Structure ARX
Rounds 20
Speed 3.91 cpb on an Intel Core 2 Duo[2]
Best public cryptanalysis
2008 cryptanalysis breaks 8 out of 20 rounds to recover the 256-bit secret key in 2251 operations, using 231 keystream pairs.[3]

Salsa20 and the closely related ChaCha are stream ciphers developed by Daniel J. Bernstein. Salsa20, the original cipher, was designed in 2005, then later submitted to the eSTREAM European Union cryptographic validation process by Bernstein. ChaCha is a modification of Salsa20 published in 2008. It uses a new round function that increases diffusion and increases performance on some architectures.[4]

Both ciphers are built on a pseudorandom function based on add-rotate-XOR (ARX) operations — 32-bit addition, bitwise addition (XOR) and rotation operations. The core function maps a 256-bit key, a 64-bit nonce, and a 64-bit counter to a 512-bit block of the key stream (a Salsa version with a 128-bit key also exists). This gives Salsa20 and ChaCha the unusual advantage that the user can efficiently seek to any position in the key stream in constant time. Salsa20 offers speeds of around 4–14 cycles per byte in software on modern x86 processors,[5] and reasonable hardware performance. It is not patented, and Bernstein has written several public domain implementations optimized for common architectures.[6]

Structure [edit]

Internally, the cipher uses bitwise addition ⊕ (exclusive OR), 32-bit addition mod 232 ⊞, and constant-distance rotation operations (<<<) on an internal state of sixteen 32-bit words. Using only add-rotate-xor operations avoids the possibility of timing attacks in software implementations. The internal state is made of sixteen 32-bit words arranged as a 4×4 matrix.

0 1 2 3
4 5 6 7
8 9 10 11
12 13 14 15

The initial state is made up of eight words of key, two words of stream position, two words of nonce (essentially additional stream position bits), and four fixed words:

Initial state of Salsa20
"expa" Key Key Key
Key "nd 3" Nonce Nonce
Pos. Pos. "2-by" Key
Key Key Key "te k"

The constant words spell "expand 32-byte k" in ASCII (i.e. the 4 words are "expa", "nd 3", "2-by", and "te k"). This is an example of a nothing-up-my-sleeve number. The core operation in Salsa20 is the quarter-round QR(a, b, c, d) that takes a four-word input and produces a four-word output:

b ^= (a + d) <<< 7; c ^= (b + a) <<< 9; d ^= (c + b) <<< 13; a ^= (d + c) <<< 18;        

Odd-numbered rounds apply QR(a, b, c, d) to each of the four columns in the 4×4 matrix, and even-numbered rounds apply it to each of the four rows. Two consecutive rounds (column-round and row-round) together are called a double-round:

// Odd round QR( 0,  4,  8, 12)	// column 1 QR( 5,  9, 13,  1)	// column 2 QR(10, 14,  2,  6)	// column 3 QR(15,  3,  7, 11)	// column 4 // Even round QR( 0,  1,  2,  3)	// row 1 QR( 5,  6,  7,  4)	// row 2 QR(10, 11,  8,  9)	// row 3 QR(15, 12, 13, 14)	// row 4        

An implementation in C/C++ appears below.

                        #include                                    <stdint.h>                        #define ROTL(a,b) (((a) << (b)) | ((a) >> (32 - (b))))            #define QR(a, b, c, d)(		\                          b ^= ROTL(a + d, 7),	\                          c ^= ROTL(b + a, 9),	\                          d ^= ROTL(c + b,13),	\                          a ^= ROTL(d + c,18))            #define ROUNDS 20                                    void                                    salsa20_block            (            uint32_t                                    out            [            16            ],                                    uint32_t                                    const                                    in            [            16            ])                        {                                                int                                    i            ;                                                uint32_t                                    x            [            16            ];                                                for                                    (            i                                    =                                    0            ;                                    i                                    <                                    16            ;                                    ++            i            )                                                x            [            i            ]                                    =                                    in            [            i            ];                                                // 10 loops × 2 rounds/loop = 20 rounds                                    for                                    (            i                                    =                                    0            ;                                    i                                    <                                    ROUNDS            ;                                    i                                    +=                                    2            )                                    {                                                // Odd round                                    QR            (            x            [                                    0            ],                                    x            [                                    4            ],                                    x            [                                    8            ],                                    x            [            12            ]);                                    // column 1                                    QR            (            x            [                                    5            ],                                    x            [                                    9            ],                                    x            [            13            ],                                    x            [                                    1            ]);                                    // column 2                                    QR            (            x            [            10            ],                                    x            [            14            ],                                    x            [                                    2            ],                                    x            [                                    6            ]);                                    // column 3                                    QR            (            x            [            15            ],                                    x            [                                    3            ],                                    x            [                                    7            ],                                    x            [            11            ]);                                    // column 4                                    // Even round                                    QR            (            x            [                                    0            ],                                    x            [                                    1            ],                                    x            [                                    2            ],                                    x            [                                    3            ]);                                    // row 1                                    QR            (            x            [                                    5            ],                                    x            [                                    6            ],                                    x            [                                    7            ],                                    x            [                                    4            ]);                                    // row 2                                    QR            (            x            [            10            ],                                    x            [            11            ],                                    x            [                                    8            ],                                    x            [                                    9            ]);                                    // row 3                                    QR            (            x            [            15            ],                                    x            [            12            ],                                    x            [            13            ],                                    x            [            14            ]);                                    // row 4                                    }                                                for                                    (            i                                    =                                    0            ;                                    i                                    <                                    16            ;                                    ++            i            )                                                out            [            i            ]                                    =                                    x            [            i            ]                                    +                                    in            [            i            ];                        }                      

In the last line, the mixed array is added, word by word, to the original array to obtain its 64-byte key stream block. This is important because the mixing rounds on their own are invertible. In other words, applying the reverse operations would produce the original 4×4 matrix, including the key. Adding the mixed array to the original makes it impossible to recover the input. (This same technique is widely used in hash functions from MD4 through SHA-2.)

Salsa20 performs 20 rounds of mixing on its input.[1] However, reduced round variants Salsa20/8 and Salsa20/12 using 8 and 12 rounds respectively have also been introduced. These variants were introduced to complement the original Salsa20, not to replace it, and perform even better[note 1] in the eSTREAM benchmarks than Salsa20, though with a correspondingly lower security margin.

XSalsa20 with 192-bit nonce [edit]

In 2008, Bernstein proposed a variant of Salsa20 with 192-bit nonces called XSalsa20.[7] [8] XSalsa20 is provably secure if Salsa20 is secure, but is more suitable for applications where longer nonces are desired. XSalsa20 feeds the key and the first 128 bits of the nonce into one block of Salsa20 (without the final addition, which may either be omitted, or subtracted after a standard Salsa20 block), and uses 256 bits of the output as the key for standard Salsa20 using the last 64 bits of the nonce and the stream position. Specifically, the 256 bits of output used are those corresponding to the non-secret portions of the input: indexes 0, 5, 10, 15, 6, 7, 8 and 9.

eSTREAM selection of Salsa20 [edit]

Salsa20 has been selected as a Phase 3 design for Profile 1 (software) by the eSTREAM project, receiving the highest weighted voting score of any Profile 1 algorithm at the end of Phase 2.[9] Salsa20 had previously been selected as Phase 2 Focus design for Profile 1 (software) and as a Phase 2 design for Profile 2 (hardware) by the eSTREAM project,[10] but was not advanced to Phase 3 for Profile 2 because eSTREAM felt that it was probably not a good candidate for extremely resource constrained hardware environments.[11]

Cryptanalysis of Salsa20 [edit]

As of 2015[update], there are no published attacks on Salsa20/12 or the full Salsa20/20; the best attack known[3] breaks 8 of the 12 or 20 rounds.

In 2005, Paul Crowley reported an attack on Salsa20/5 with an estimated time complexity of 2165, and won Bernstein's US$1000 prize for "most interesting Salsa20 cryptanalysis".[12] This attack, and all subsequent attacks are based on truncated differential cryptanalysis. In 2006, Fischer, Meier, Berbain, Biasse, and Robshaw reported an attack on Salsa20/6 with estimated time complexity of 2177, and a related-key attack on Salsa20/7 with estimated time complexity of 2217.[13]

In 2007, Tsunoo et al. announced a cryptanalysis of Salsa20 which breaks 8 out of 20 rounds to recover the 256-bit secret key in 2255 operations, using 211.37 keystream pairs.[14] However, this attack does not seem to be competitive with the brute force attack.

In 2008, Aumasson, Fischer, Khazaei, Meier, and Rechberger reported a cryptanalytic attack against Salsa20/7 with a time complexity of 2153, and they reported the first attack against Salsa20/8 with an estimated time complexity of 2251. This attack makes use of the new concept of probabilistic neutral key bits for probabilistic detection of a truncated differential. The attack can be adapted to break Salsa20/7 with a 128-bit key.[3]

In 2012, the attack by Aumasson et al. was improved by Shi et al. against Salsa20/7 (128-bit key) to a time complexity of 2109 and Salsa20/8 (256-bit key) to 2250.[15]

In 2013, Mouha and Preneel published a proof[16] that 15 rounds of Salsa20 was 128-bit secure against differential cryptanalysis. (Specifically, it has no differential characteristic with higher probability than 2−130, so differential cryptanalysis would be more difficult than 128-bit key exhaustion.)

ChaCha variant [edit]

ChaCha
ChaCha Cipher Quarter Round Function.svg

The ChaCha quarter-round function. Four parallel copies make a round.

General
Designers Daniel J. Bernstein
First published 2008
Derived from Salsa20
Related to Rumba20
Cipher detail
Key sizes 128 or 256 bits
State size 512 bits
Structure ARX
Rounds 20
Speed 3.95 cpb on an Intel Core 2 Duo[4] : 2

In 2008, Bernstein published the closely related ChaCha family of ciphers, which aim to increase the diffusion per round while achieving the same or slightly better performance.[17] The Aumasson et al. paper also attacks ChaCha, achieving one round fewer: for 256 bits ChaCha6 with complexity 2139 and ChaCha7 with complexity 2248. 128 bits ChaCha6 within 2107, but claims that the attack fails to break 128 bits ChaCha7.[3]

ChaCha's initial state is similar to the initial state of Salsa20, however there are some differences. ChaCha's initial state includes a 128-bit constant, a 256-bit key, a 32-bit counter, and a 96-bit nonce, arranged as a 4×4 matrix of 32-bit words.[18] ChaCha also re-arranges some of the words in the initial state:

Initial state of ChaCha
"expa" "nd 3" "2-by" "te k"
Key Key Key Key
Key Key Key Key
Counter Nonce Nonce Nonce

The constant is the same as Salsa20 ("expand 32-byte k"). ChaCha replaces the Salsa20 quarter-round QR(a, b, c, d) with

                                                a                                    +=                                    b            ;                                    d                                    ^=                                    a            ;                                    d                                    <<<=                                    16            ;                                                c                                    +=                                    d            ;                                    b                                    ^=                                    c            ;                                    b                                    <<<=                                    12            ;                                                a                                    +=                                    b            ;                                    d                                    ^=                                    a            ;                                    d                                    <<<=                                    8            ;                                                c                                    +=                                    d            ;                                    b                                    ^=                                    c            ;                                    b                                    <<<=                                    7            ;                      

Notice that this version updates each word twice, while Salsa20's quarter round updates each word only once. In addition, the ChaCha quarter-round diffuses changes more quickly. On average, after changing 1 input bit the Salsa20 quarter-round will change 8 output bits while ChaCha will change 12.5 output bits.[4]

The ChaCha quarter round has the same number of adds, xors, and bit rotates as the Salsa20 quarter-round, but the fact that two of the rotates are multiples of 8 allows for a small optimization on some architectures including x86.[19] Additionally, the input formatting has been rearranged to support an efficient SSE implementation optimization discovered for Salsa20. Rather than alternating rounds down columns and across rows, they are performed down columns and along diagonals.[4] : 4 Like Salsa20, ChaCha arranges the sixteen 32-bit words in a 4×4 matrix. If we index the matrix elements from 0 to 15

0 1 2 3
4 5 6 7
8 9 10 11
12 13 14 15

Then a double round in ChaCha is:

                                                // Odd round                                    QR            (            0            ,                                    4            ,                                    8            ,                                    12            )                                    // 1st column                                    QR            (            1            ,                                    5            ,                                    9            ,                                    13            )                                    // 2nd column                                    QR            (            2            ,                                    6            ,                                    10            ,                                    14            )                                    // 3rd column                                    QR            (            3            ,                                    7            ,                                    11            ,                                    15            )                                    // 4th column                                    // Even round                                    QR            (            0            ,                                    5            ,                                    10            ,                                    15            )                                    // diagonal 1 (main diagonal)                                    QR            (            1            ,                                    6            ,                                    11            ,                                    12            )                                    // diagonal 2                                    QR            (            2            ,                                    7            ,                                    8            ,                                    13            )                                    // diagonal 3                                    QR            (            3            ,                                    4            ,                                    9            ,                                    14            )                                    // diagonal 4          

ChaCha20 uses 10 iterations of the double round.[20] An implementation in C/C++ appears below.

                        #define ROTL(a,b) (((a) << (b)) | ((a) >> (32 - (b))))            #define QR(a, b, c, d) (			\                          a += b,  d ^= a,  d = ROTL(d,16),	\                          c += d,  b ^= c,  b = ROTL(b,12),	\                          a += b,  d ^= a,  d = ROTL(d, 8),	\                          c += d,  b ^= c,  b = ROTL(b, 7))            #define ROUNDS 20                                    void                                    chacha_block            (            uint32_t                                    out            [            16            ],                                    uint32_t                                    const                                    in            [            16            ])                        {                                                int                                    i            ;                                                uint32_t                                    x            [            16            ];                                                for                                    (            i                                    =                                    0            ;                                    i                                    <                                    16            ;                                    ++            i            )                                                            x            [            i            ]                                    =                                    in            [            i            ];                                                // 10 loops × 2 rounds/loop = 20 rounds                                    for                                    (            i                                    =                                    0            ;                                    i                                    <                                    ROUNDS            ;                                    i                                    +=                                    2            )                                    {                                                // Odd round                                    QR            (            x            [            0            ],                                    x            [            4            ],                                    x            [                                    8            ],                                    x            [            12            ]);                                    // column 0                                    QR            (            x            [            1            ],                                    x            [            5            ],                                    x            [                                    9            ],                                    x            [            13            ]);                                    // column 1                                    QR            (            x            [            2            ],                                    x            [            6            ],                                    x            [            10            ],                                    x            [            14            ]);                                    // column 2                                    QR            (            x            [            3            ],                                    x            [            7            ],                                    x            [            11            ],                                    x            [            15            ]);                                    // column 3                                    // Even round                                    QR            (            x            [            0            ],                                    x            [            5            ],                                    x            [            10            ],                                    x            [            15            ]);                                    // diagonal 1 (main diagonal)                                    QR            (            x            [            1            ],                                    x            [            6            ],                                    x            [            11            ],                                    x            [            12            ]);                                    // diagonal 2                                    QR            (            x            [            2            ],                                    x            [            7            ],                                    x            [                                    8            ],                                    x            [            13            ]);                                    // diagonal 3                                    QR            (            x            [            3            ],                                    x            [            4            ],                                    x            [                                    9            ],                                    x            [            14            ]);                                    // diagonal 4                                    }                                                for                                    (            i                                    =                                    0            ;                                    i                                    <                                    16            ;                                    ++            i            )                                                out            [            i            ]                                    =                                    x            [            i            ]                                    +                                    in            [            i            ];                        }                      

ChaCha is the basis of the BLAKE hash function, a finalist in the NIST hash function competition, and BLAKE2/3 successors tuned for even higher speed. It also defines a variant using sixteen 64-bit words (1024 bits of state), with correspondingly adjusted rotation constants.

XChaCha [edit]

Although not announced by Bernstein, the security proof of XSalsa20 extends straightforwardly to an analogous XChaCha cipher. Use the key and the first 128 bits of the nonce (in input words 12 through 15) to form a ChaCha input block, then perform the block operation (omitting the final addition). Output words 0–3 and 12–15 (those words corresponding to non-key words of the input) then form the key used for ordinary ChaCha (with the last 64 bits of nonce and 64 bits of block counter).[21]

ChaCha20 adoption [edit]

Google had selected ChaCha20 along with Bernstein's Poly1305 message authentication code in SPDY, which was intended as a replacement for TLS over TCP.[22] ChaCha20 and Poly1305 are now used in the QUIC-protocol, which replaces SPDY and is used by HTTP/3.[23] [24]

Shortly after Google's adoption for TLS, both the ChaCha20 and Poly1305 algorithms were also used for a new chacha20-poly1305@openssh.com cipher in OpenSSH.[25] [26] Subsequently, this made it possible for OpenSSH to avoid any dependency on OpenSSL, via a compile-time option.[27]

ChaCha20 is also used for the arc4random random number generator in FreeBSD,[28] OpenBSD,[29] and NetBSD[30] operating systems, instead of the broken RC4, and in DragonFly BSD[31] for the CSPRNG subroutine of the kernel.[32] [33] Starting from version 4.8, the Linux kernel uses the ChaCha20 algorithm to generate data for the nonblocking /dev/urandom device.[34] [35] [36]

An implementation reference for ChaCha20 has been published in RFC 7539. The IETF's implementation modified Bernstein's published algorithm by changing 64-bit nonce and 64-bit block counter to 96-bit nonce and 32-bit block counter,[37] The name was not changed when the algorithm was modified, as it is cryptographically insignificant (both form what a cryptographer would recognize as a 128-bit nonce), but the interface change could be a source of confusion for developers. Because of the reduced block counter, the maximum message length that can be safely encrypted by the IETF's variant is 232 blocks of 64 bytes (256 GiB). For applications where this is not enough, such as file or disk encryption, RFC 7539 proposes using the original algorithm with 64-bit nonce.

Use of ChaCha20 in IKE and IPsec have been proposed for standardization in RFC 7634. Proposed standardization of its use in TLS is published as RFC 7905.

ChaCha20 usually offers better performance than the more prevalent Advanced Encryption Standard (AES) algorithm on systems where the CPU does not feature AES acceleration (such as the AES instruction set for x86 processors). As a result, ChaCha20 is sometimes preferred over AES in certain use cases involving mobile devices, which mostly use ARM-based CPUs.[38] [39]

In 2018, RFC 7539 was obsoleted by RFC 8439.[40]

ChaCha20 is the exclusive algorithm used by the WireGuard VPN system, as of protocol version 1.[41]

See also [edit]

  • Speck – an add-rotate-xor cipher developed by the NSA

Notes [edit]

  1. ^ Since the majority of the work consists of performing the repeated rounds, the number of rounds is inversely proportional to the performance. That is, halving the number of rounds roughly doubles the performance. Reduced-round variants are thus appreciably faster.

References [edit]

  1. ^ a b Daniel J. Bernstein (2007-12-24). "The Salsa20 family of stream ciphers" (PDF).
  2. ^ Daniel J. Bernstein (2013-05-16). "Salsa 20 speed; Salsa20 software".
  3. ^ a b c d Jean-Philippe Aumasson, Simon Fischer, Shahram Khazaei, Willi Meier, and Christian Rechberger (2008-03-14). "New Features of Latin Dances" (PDF). CS1 maint: uses authors parameter (link)
  4. ^ a b c d Bernstein, Daniel (28 January 2008), ChaCha, a variant of Salsa20 (PDF) , retrieved 2018-06-03
  5. ^ Daniel J. Bernstein (2013-05-16). "Snuffle 2005: the Salsa20 encryption function".
  6. ^ "Salsa20: Software speed". 2007-05-11.
  7. ^ Daniel J. Bernstein. "Extending the Salsa20 nonce" (PDF) . Retrieved 2017-08-22 .
  8. ^ "Salsa20/12 ECRYPT II Page". Retrieved 2017-08-22 .
  9. ^ "The eSTREAM Project: End of Phase 2". eSTREAM. 2008-04-29.
  10. ^ Hongjun Wu (2007-03-30). "eSTREAM PHASE 3: End of Phase 1". eSTREAM.
  11. ^ "eSTREAM: Short Report on the End of the Second Phase" (PDF). eSTREAM. 2007-03-26.
  12. ^ Paul Crowley (2006-02-09). "Truncated differential cryptanalysis of five rounds of Salsa20".
  13. ^ Simon Fischer, Willi Meier, Côme Berbain, Jean-François Biasse , M. J. B. Robshaw (2006). "Non-randomness in eSTREAM Candidates Salsa20 and TSC-4". Progress in Cryptology - INDOCRYPT 2006. Indocrypt 2006. Lecture Notes in Computer Science. 4329. pp. 2–16. CiteSeerX10.1.1.121.7248. doi:10.1007/11941378_2. ISBN978-3-540-49767-7. CS1 maint: uses authors parameter (link)
  14. ^ Yukiyasu Tsunoo, Teruo Saito, Hiroyasu Kubo, Tomoyasu Suzaki and Hiroki Nakashima (2007-01-02). "Differential Cryptanalysis of Salsa20/8" (PDF). CS1 maint: uses authors parameter (link)
  15. ^ Zhenqing Shi, Bin Zhang, Dengguo Feng, Wenling Wu (2012). "Improved Key Recovery Attacks on Reduced-Round Salsa20 and ChaCha". Information Security and Cryptology – ICISC 2012. ICISC'12 Proceedings of the 15th International Conference on Information Security and Cryptology. Lecture Notes in Computer Science. 7839. pp. 337–351. doi:10.1007/978-3-642-37682-5_24. ISBN978-3-642-37681-8. CS1 maint: uses authors parameter (link)
  16. ^ Nicky Mouha; Bart Preneel (2013). "Towards Finding Optimal Differential Characteristics for ARX: Application to Salsa20" (PDF).
  17. ^ Daniel J. Bernstein (2008-04-25). "The ChaCha family of stream ciphers".
  18. ^ Nir, Yoav; Langley, Adam (May 2, 2021). "ChaCha20 and Poly1305 for IETF Protocols". Internet Engineering Task Force. Archived from the original on May 2, 2021. Retrieved May 2, 2021.
  19. ^ Neves, Samuel (2009-10-07), Faster ChaCha implementations for Intel processors , retrieved 2016-09-07 , two of these constants are multiples of 8; this allows for a 1 instruction rotation in Core2 and later Intel CPUs using the pshufb instruction
  20. ^ Y. Nir (Check Point), A. Langley (Google Inc.) (May 2015). "ChaCha20 and Poly1305 for IETF Protocols: RFC 7539". CS1 maint: uses authors parameter (link)
  21. ^ Arciszewski, Scott (10 January 2020). "XChaCha: eXtended-nonce ChaCha and AEAD_XChaCha20_Poly1305". tools.ietf.org.
  22. ^ "Do the ChaCha: better mobile performance with cryptography". The Cloudflare Blog. 2015-02-23. Retrieved 2021-07-13 .
  23. ^ Thomson, Martin; Turner, Sean (May 2021). "RFC 9001". datatracker.ietf.org . Retrieved 2021-07-13 .
  24. ^ Bishop, Mike (2 February 2021). "draft: IETF QUIC HTTP". datatracker.ietf.org . Retrieved 2021-07-13 .
  25. ^ Miller, Damien (2016-05-03). "ssh/PROTOCOL.chacha20poly1305". Super User's BSD Cross Reference: PROTOCOL.chacha20poly1305 . Retrieved 2016-09-07 .
  26. ^ Murenin, Constantine A. (2013-12-11). Unknown Lamer (ed.). "OpenSSH Has a New Cipher — Chacha20-poly1305 — from D.J. Bernstein". Slashdot. Retrieved 2016-09-07 .
  27. ^ Murenin, Constantine A. (2014-04-30). Soulskill (ed.). "OpenSSH No Longer Has To Depend On OpenSSL". Slashdot. Retrieved 2016-09-07 .
  28. ^ "Revision 317015". 2017-04-16. Retrieved 2018-03-16 . Replace the RC4 algorithm for generating in-kernel secure random numbers with Chacha20
  29. ^ guenther (Philip Guenther), ed. (2015-09-13). "libc/crypt/arc4random.c". Super User's BSD Cross Reference: arc4random.c . Retrieved 2016-09-07 . ChaCha based random number generator for OpenBSD.
  30. ^ riastradh (Taylor Campbell), ed. (2016-03-25). "libc/gen/arc4random.c". Super User's BSD Cross Reference: arc4random.c . Retrieved 2016-09-07 . Legacy arc4random(3) API from OpenBSD reimplemented using the ChaCha20 PRF, with per-thread state.
  31. ^ "kern/subr_csprng.c". Super User's BSD Cross Reference: subr_csprng.c. 2015-11-04. Retrieved 2016-09-07 . chacha_encrypt_bytes
  32. ^ "ChaCha Usage & Deployment". 2016-09-07. Retrieved 2016-09-07 .
  33. ^ "arc4random(3)". NetBSD Manual Pages. 2014-11-16. Retrieved 2016-09-07 .
  34. ^ Corbet, Jonathan. "Replacing /dev/urandom". Linux Weekly News . Retrieved 2016-09-20 .
  35. ^ "Merge tag 'random_for_linus' of git.kernel.org/pub/scm/linux/kernel/git/tytso/random". Linux kernel source tree . Retrieved 2016-09-20 . random: replace non-blocking pool with a Chacha20-based CRNG
  36. ^ Michael Larabel (2016-07-25). "/dev/random Seeing Improvements For Linux 4.8". Phoronix. Retrieved 2016-10-03 .
  37. ^ "ChaCha20 and Poly1305 for IETF protocols" (PDF) . Retrieved 2017-08-07 . Changes from regular ChaCha. The nonce: block sequence number split was changed from 64:64 to 96:32
  38. ^ "What's the appeal of using ChaCha20 instead of AES?". Cryptography Stack Exchange. 2016-04-12.
  39. ^ "AES-NI SSL Performance Study @ Calomel.org".
  40. ^ Header of RFC 7539.
  41. ^ "Protocol and Cryptography". WireGuard. Jason A. Donenfeld. Retrieved 4 July 2018.

External links [edit]

  • Snuffle 2005: the Salsa20 encryption function
  • Salsa20 specification (PDF)
  • Salsa20/8 and Salsa20/12 (PDF)
  • The eSTREAM Project: Salsa20
  • The ChaCha family of stream ciphers
  • Salsa20 Usage & Deployment

Posted by: andreaandreazuvere0272165.blogspot.com

Source: https://en.wikipedia.org/wiki/Salsa20

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